--lua script

--勇士角斗场boss死亡

--MonDieDispatcher.Mon117Die = function(monster,sysarg,monId)
--	GetScoreByKillMonster(sysarg,1)
--end
--
--MonDieDispatcher.Mon118Die = function(monster,sysarg,monId)
--	GetScoreByKillMonster(sysarg,2)
--end
--
--MonDieDispatcher.Mon119Die = function(monster,sysarg,monId)
--	GetScoreByKillMonster(sysarg,2)
--end
--
--MonDieDispatcher.Mon120Die = function(monster,sysarg,monId)
--	GetScoreByKillMonster(sysarg,2)
--end
--
---- 杀死采集怪
--MonDieDispatcher.Mon679Die = function(monster,sysarg,monId)
--	GetScoreByKillMonster(sysarg,3)
--end
--MonDieDispatcher.register(117, MonDieDispatcher.Mon117Die )
--MonDieDispatcher.register(118, MonDieDispatcher.Mon118Die )
--MonDieDispatcher.register(119, MonDieDispatcher.Mon119Die )
--MonDieDispatcher.register(120, MonDieDispatcher.Mon120Die )
--MonDieDispatcher.register(679, MonDieDispatcher.Mon679Die );
